Date of Graduation

5-2018

Document Type

Thesis

Degree Name

Master of Arts in Anthropology (MA)

Degree Level

Graduate

Department

Anthropology

Advisor

Marvin Kay

Committee Member

Ben Vining

Second Committee Member

David Fredrick

Keywords

Digital Reconstruction, Mycenaean, Phenomenology, Spatial Analytics

Abstract

Because architecture necessitates the conscious planning of space, its consequences for navigation and socio-political status are equally deliberate and have indirect effects. This research combines experiential and spatial syntax techniques to gain a deeper understanding of how Mycenaeans shaped space to construct status and navigation in the Palace of Nestor at Pylos. Using a digital reconstruction of the palace ensured the most accurate experiential data by utilizing a whole, albeit virtual, version of the site. Without employing a digital reconstruction, the only experiences with the site would occur in the ruinous, actual site preventing complete experiences with how the site’s architecture affects the individual. Additionally, the spatial analytics provides the ability to cross-verify, quantify, and in the future compare, the results with other Bronze Age Palaces. While the quantitative methods discern how the architecture interacts with itself and agents in an idealized, objective environment, the phenomenological data elucidates if and how people actually experience the palace and what explicitly or implicitly affects their navigation. The latter ensures the interpretations of all the data maintains plausibility in the real world and not just statistical simulations. Together, the results indicate the palace’s left side has easy local access with little ability to travel across. Conversely, the right side has an overall easy ability to access anywhere in the palace but is difficult to enter. Similarly, court, megaron, and vestibule possess the highest status in the complex with increasingly restricted access into the latter two rooms.

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