Date of Graduation
5-2025
Document Type
Thesis
Degree Name
Bachelor of Science in Computer Science
Degree Level
Undergraduate
Department
Computer Science and Computer Engineering
Advisor/Mentor
Patitz, Matthew
Committee Member
Fredrick, David
Second Committee Member
Gauch, John
Abstract
This paper outlines work performed by the author within the Unity3D game engine to gain preliminary experience with technical art implementation and suggests design choices that could be useful to other students or independent game developers to manage complexity within their games while maintaining visual appeal. The final product of the discussed project is a small game consisting of an outdoor urban city environment as well as an interior aquarium environment. This paper begins with the author’s motivations and goals for the project before describing the implementation of specific aspects of technical art, including 3D modeling, rigging, animation, level design, lighting, programming, and performance optimization. Finally, this paper includes an analysis discussing the project’s success in terms of visual appearance and overall performance and describes areas for improvement and potential future work.
Keywords
Game Design; Unity; Shaders; Cel Shader; Technical Art; Tech Art
Citation
Edens, B. A. (2025). Managing Graphical Fidelity with Stylized Shaders for Independent Game Development. Electrical Engineering and Computer Science Undergraduate Honors Theses Retrieved from https://scholarworks.uark.edu/elcsuht/4
Included in
Game Design Commons, Graphics and Human Computer Interfaces Commons, Other Computer Sciences Commons