Date of Graduation
UAF Access Only - Thesis
Bachelor of Science
Computer Science and Computer Engineering
Committee Member/Third Reader
Committee Member/Fourth Reader
Artificial intelligence (AI) and video games benefit from each other. Games provide a challenging domain for testing learning algorithms, and AI provides a framework to designing and implementing intelligent behavior, which reinforces meaningful play. Medium and small studios, and independent game developers, have limited resources to design, implement, and maintain agents with reactive behavior. In this research, we trained agents using machine learning (ML), aiming to find an alternative to expensive traditional algorithms for intelligent behavior used in video games. We use Unity as a game engine to implement the environments and TensorFlow for the neural network training.
Calderon, D. (2018). Training Machine Learning Agents in a 3D Game Engine. Computer Science and Computer Engineering Undergraduate Honors Theses Retrieved from https://scholarworks.uark.edu/csceuht/50