Date of Graduation
5-2020
Document Type
Thesis
Degree Name
Master of Fine Arts in Theatre (MFA)
Degree Level
Graduate
Department
Theatre
Advisor/Mentor
Riha, Michael J.
Committee Member
Fredrick, David
Second Committee Member
Burrow, Jason
Keywords
game design; scenic design; theatre; virtual reality
Abstract
This thesis explores the similarities of video game design elements within the world of theatrical scenic design. Using my 2019 scenic design of Marc Camoletti’s bedroom farce Boeing Boeing as the backdrop, I discuss the core concepts of game design. I then describe the scenic process of the production and the journey from concept all the way through to a virtual reality recreation of the design. The study of game design in theatre has the potential to open a wide new world of opportunities in the scenic design industry. This paper examines how the theatre can benefit from game design in several areas, such as artist and technical design, economic and financial relief throughout production, performance, and efficiency. But the primary focus is on the dramatic and positive impact that it can have on communication and the way that theatre artists can work together in a collaborative setting. For the theatrical world, game design presents a wide and exciting realm of possibilities in not only design, but for theatre as a whole.
Citation
Roye, B. (2020). The Magic Circle: An Essential Experience Through Virtual Theatre. Graduate Theses and Dissertations Retrieved from https://scholarworks.uark.edu/etd/3630
Included in
Game Design Commons, Graphic Design Commons, Industrial and Product Design Commons, Interactive Arts Commons, Other Theatre and Performance Studies Commons