Date of Graduation
5-2025
Document Type
Thesis
Degree Name
Master of Design in Communication or Design (MDES)
Degree Level
Graduate
Department
Art
Advisor/Mentor
Issa, Nadia
Committee Member
Chioffi, David C.
Second Committee Member
Hapgood, Tom
Keywords
CAD; Education; Gamification; Mediated Learning; Scaffolding; UX/UI
Abstract
Computer-aided Design (CAD) software represents a significant shift from manual and analog design processes to digital workflows, offering substantial utility, accuracy, and productivity benefits. However, CAD software often presents a steep learning curve, particularly for novice users who are new to the software or possess only basic knowledge. Traditional CAD curricula have predominantly focused on technical problem-solving—teaching tools and systems—while often neglecting strategic knowledge that encompasses reflection, planning, and refining, which are essential components of metacognition. Metacognition is crucial for transforming novices into experts who use fewer and more complex commands, employ sophisticated planning, and achieve their goals more efficiently.
This research’s conceptual framework is based on Scaffolding, Gamification, and Self-Awareness theories to realign the learning continuum toward nurturing metacognition through a Responsive User Experience (UX) and User Interface (UI). The framework comprises three interconnected components: Accessibility, Customization, and Awareness. Accessibility reduces cognitive load by removing barriers to understanding, making it easier for novice users to grasp complex concepts and tools. Customization enhances engagement by tailoring user interfaces to individual needs and preferences, making the learning experience more engaging and motivating. Scaffolding Theory supports breaking complex tasks into manageable steps with guided assistance, feedback, instruction, and guidance. Gamification drives behavioral feedback loops through human-computer interactions, enhancing engagement and motivation. Self-awareness theory, particularly Feuerstein’s Mediated Learning Experience (MLE), addresses gaps in metacognition by fostering informed, mindful decision-making. This framework aims to create a collaborative learning environment where teachers, students, and software interact seamlessly to transform novices into experts. Primary research focused on a lesson and a workshop with novice users utilizing UX/UI modifications to existing CAD programs to test theory efficacy. The research was used to develop a toolkit for educators to redesign arts curricula using innovative UX/UI modifications, thereby enhancing learning outcomes with 3D CAD software and 3D printing. This toolkit will be implemented during the University of Arkansas, School of Art’s first annual Arkansas Art Educator ArtLab in June, 2025.
Citation
Gonzalez, O. I. (2025). Using Scaffolding, Gamification, and Self Awareness to Create Responsive UX/UI in CAD Software to Nurture Metacognition in Novice Users. Graduate Theses and Dissertations Retrieved from https://scholarworks.uark.edu/etd/5755
Complete thesis.
Included in
Architectural Technology Commons, Computer-Aided Engineering and Design Commons, Educational Technology Commons, Graphic Design Commons, Other Architecture Commons, Other Engineering Commons
Comments
Complete thesis can be viewed as supplemental file.