Author ORCID Identifier:

https://orcid.org/0000-0002-4591-5250

Date of Graduation

5-2023

Document Type

Thesis

Degree Name

Master of Social Work (MSW)

Degree Level

Graduate

Department

School of Social Work

Advisor/Mentor

Stauss, Kimberly

Committee Member

Franklin, Carly

Second Committee Member

Fields, Lashawnda

Keywords

D&D; Dungeons & Dragons; group therapy; social anxiety; tabletop role-playing games

Abstract

Tabletop role-playing games (TTRPGs) are an increasingly popular hobby. These games have been used to improve social skills and mental well-being. Social anxiety and isolation have become increasingly problematic on college campuses. Current methods for treating social anxiety, such as CBT and exposure therapy, have proven effective in treating social anxiety but have a high non-completion rate. The gamification of therapeutic interventions has proven to be a method to increase enrollment and retention in such interventions. Moreover, adding social skills reinforcement to exposure therapy has proven to be an effective treatment for social anxiety. A specifically designed Dungeons & Dragons adventure was constructed to simulate exposure therapy conditions for social anxiety. A pilot group of five university students were then run through the adventure and given both pre and post-tests measuring social anxiety and a qualitative interview after the intervention. Some of the specific items looking at social anxiety that were targeted in the intervention showed improvement. Additionally, the qualitative interviews suggest that the participants found a positive outcome from the intervention. Limitations, practice implications, and needs for further research are also discussed. Keywords: social anxiety; group therapy, tabletop role-playing games, Dungeons & Dragons, D&D

Included in

Social Work Commons

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