Date of Graduation
5-2026
Document Type
Thesis
Degree Name
Bachelor of Science in Computer Science
Degree Level
Undergraduate
Department
Computer Science and Computer Engineering
Advisor/Mentor
Alejandro Martin Gomez
Committee Member
Matthew Patitz
Second Committee Member
Chase Jones
Abstract
Conducting pattern consistency is an essential skill for marching band drum
majors, yet developing this consistency through individual practice remains diffi-
cult without real-time feedback. This thesis investigates if the use of extended
reality technologies can be used to enhance the conducting skills of novice drum
majors. Using the Meta Quest 3’s passthrough capability, the system overlays vi-
sual feedback elements — including a 3D pattern guide, path visualization, tempo
cues, and a real-time score — onto the user’s physical environment. A within-
subjects study with seven participants evaluated eight combinations of three binary
feedback variables: pattern guide visibility, tempo visualization type, and gami-
fication. Beat accuracy was measured using the distance between participants’
hand positions and active target points in the conducting pattern sequence at the
end of each tempo period. Results indicated a significant trend between pattern
guide visibility and beat accuracy, with a partial guide condition outperforming
a full guide condition. Tempo visualization type showed a non-significant trend
favoring a growing sphere over a color-changing sphere, while gamification had
no significant effect on objective performance. Subjective assessments indicated
that participants found the system slightly easy to use with low perceived work-
load. Participants reported the system had good overall usability, suggesting that
the framework provides an accessible practice environment for novice conductors.
These findings suggest that focused, point-by-point visual cues may be more ef-
fective than full pattern visualization for developing conducting consistency, and
that XR technology holds promise as a tool for individual conducting practice.
Keywords
Extended Reality, Conducting, Music Education
Citation
Fuhrman, N. R. (2026). Evaluating the Use of Extended Reality Technology to Improve Marching Band Conducting Patterns. Electrical Engineering and Computer Science Undergraduate Honors Theses Retrieved from https://scholarworks.uark.edu/elcsuht/30