Date of Graduation
5-2021
Document Type
Thesis
Degree Name
Bachelor of Arts
Degree Level
Undergraduate
Department
Psychological Science
Advisor/Mentor
Fredrick, David
Committee Member/Reader
Brown, Mitch
Committee Member/Second Reader
Zabelina, Darya
Committee Member/Third Reader
Rulli, Richard
Abstract
The overall effectiveness of virtual environments is often linked to and measured by degrees of presence, commonly defined as the psychological sensation of “being there” (Schubert et al., 1999). Psychologists agree that attention and involvement through interactivity play a role in presence (Hartmann et al., 2015; Schubert et al., 1999; Witmer and Singer, 1998). Because attention is critical in encoding information into memory storage, looking at how memory relates to presence is another topic of interest. In this study, participants (N = 30) played through a 3D virtual reconstruction of a Pompeian house under one of two conditions: free-roam and task-oriented. No significant difference emerged between the conditions for feelings of presence. There was also no difference between conditions in terms of memory recognition of the virtual environment. However, as predicted, a significant difference emerged for the memory recall test, as participants in the interactive task-oriented condition exhibited higher accuracy in vase placement relative to the original target locations compared to the free-roam condition. This difference suggests improved memory recall due to interactivity rather than presence.
Keywords
Presence; Virtual Environments; Memory; Interactivity; Attention
Citation
Wong, J. (2021). The Effects of Interactivity on Memory Relating to Presence in Virtual Environments. Psychological Science Undergraduate Honors Theses Retrieved from https://scholarworks.uark.edu/psycuht/16