Date of Graduation
12-2008
Document Type
Thesis
Degree Name
Bachelor of Science in Computer Engineering
Degree Level
Undergraduate
Department
Computer Science and Computer Engineering
Advisor/Mentor
Thompson, Craig W.
Committee Member/Reader
Beavers, Gordon
Committee Member/Second Reader
Parkerson, James
Abstract
As virtual worlds become more prevalent, they become increasingly useful as a means of information dissemination. This thesis examines the possible connections between real world objects and their virtual world counterparts. We look at how, by attaching sensors to an object, or by using a smart object with embedded sensors, the information can be relayed to a server. From this information, it will be possible to create a duplicate object in the virtual world and have it mirror the real world object in terms of state and movement. Almost all current solutions for remotely viewing a room or area are limited to 2D pictures and video taken by cameras. With the rise in open virtual worlds, there is the possibility to improve on this model and build a 3D representation of the room virtually. Since most virtual worlds currently support a 3D visual interface, a virtual world can provide an easy way to look at the object without having to be physically present or restricted to viewing it through a 2D image taken from a camera. In the thesis, we show that a physical Wii controller can be duplicated inside of a virtual environment. However, as smart sensors become cost-affordable, many other objects could be added. Various smart sensor virtual representations are examined as well.
Citation
McFarlane, J. (2008). Mapping reality into virtual worlds. Computer Science and Computer Engineering Undergraduate Honors Theses Retrieved from https://scholarworks.uark.edu/csceuht/18