Date of Graduation
5-2019
Document Type
Thesis
Degree Name
Bachelor of Science
Degree Level
Undergraduate
Department
Computer Science and Computer Engineering
Advisor/Mentor
Panda, Brajendra
Committee Member/Reader
Gauch, John
Committee Member/Second Reader
Li, Wing
Abstract
The purpose of this paper is to show the viability of fog computing in the area of video streaming in vehicles. With the rise of autonomous vehicles, there needs to be a viable entertainment option for users. The cloud fails to address these options due to latency problems experienced during high internet traffic. To improve video streaming speeds, fog computing seems to be the best option. Fog computing brings the cloud closer to the user through the use of intermediary devices known as fog nodes. It does not attempt to replace the cloud but improve the cloud by allowing faster upload and download of information. This paper explores two algorithms that would work well with vehicles and video streaming. This is simulated using a Java application, and then graphically represented. The results showed that the simulation was an accurate model and that the best algorithm for request history maintenance was the variable model.
Keywords
Fog Computing; Video Streaming; Autonomous Vehicles; Cloud Computing; Latency Problems; Edge Computing; Service learning
Citation
Smith, K. (2019). Applications of Fog Computing in Video Streaming. Computer Science and Computer Engineering Undergraduate Honors Theses Retrieved from https://scholarworks.uark.edu/csceuht/68
Included in
Databases and Information Systems Commons, Digital Communications and Networking Commons, Service Learning Commons, Systems Architecture Commons